I don't know how realistic it would be, but it would be amazing if you developed a random/procedurally generated mode, for maximum replayabilty, maybe have each bomb have a seed, so you can share ones you find particularly interesting, just an idea, I know it's a lot easier to spitball ideas than to actuall impliment them.
Bomb Squad Academy
A downloadable game for Windows, macOS, and Linux
Save the world one wire at a time with Bomb Squad Academy, a puzzle game where you have to defuse bombs under a time constraint.
Analyze the way the electronic boards function and identify how to disable the detonator. Be careful though, cutting the wrong wire or flipping the wrong switch might just trigger the bomb.
Thanks to your support, Bomb Squad Academy has been Greenlit and will be release on Steam and itch.io on March 28th!
As you progress through the game, you will be faced with increasingly challenging circuits that will test your ability to work through logic puzzles quickly. Identify the components, understand the connections and learn what makes the circuit work. Do it fast enough and you might just make it through.
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Absolutely brilliant demo, fantastic work, cannot wait for more from you, It's such a minor thing, but I love that the wires cut where you cut them, it just feels so good.
I also love the way you've turned bomb diffusal into a puzzle/logic game.
One of my favorite games on Itch.io.
Thanks @leafshade, very glad you like the game! Only a couple of weeks before the game is released!
I love how this game teaches basic programming logic at the same time as playing a fun puzzle game. We really enjoyed playing this, and we are looking forward to seeing new levels come up. We did AND levels, we did OR levels, what about IF statements as another level?
enjoyed the game ALOT
This game is great, Cant wait for the full version :D
I really enjoyed this game. It was a fun little puzzle experience, and I'm looking forward to the full game. I feel like the tutorial really held your hand, and it didn't leave me having to think critically about the puzzles in the tutorial. I really liked when it introduced the button and just said "here's an new thing. don't blow it up." without telling you how it worked (even though it was pretty obvious). I would love some more complicated components and boards, as some of these, even in the later game, weren't super challenging, and I found myself just speeding through a lot of them. But I am definitely looking forward to where this goes.
Excellent puzzle game. Puzzle mechanics were fun, having countdown timer increased the amount of pressure and suspense. If I had one complaint it would be that the tutorial held your hand a little too much. Would be nice to just be able to solve puzzle and instantly finish tutorial.
this game is really fun!!! wish that there were more difficult levels to play, though i still loved the adventure that was already there.
Had a Blast ... hahaha ... get it ... Looking forward to the full version
Really good experience. Maybe a randomizer would be cool. But i guess that will be in the full game.
Pretty fun game, but I have some complaints. None of the circuits shown in this game are possible because of one simple reason. Since it's obvious that the circuits on the circuite boards and bombs are powered by a simple battery, the circuits shouldn't be able to receive any power if they don't have any NEUTRAL WIRES! That's how the basics of electronics work, and you failed at that in the first tutorial. It's a fun game, obviously meant for an audience who isn't fafmilier with the basics of electronics, but the no neutral wire thing kinda bothered me the entire time I played. Also, of coarse wires are kinda like traces because they ARE traces, at least the shorter ones used in circuits are. On a higher note, I have a suggestion for your game. You could add a custom mode where players could use a bread board (a tool used for making temporary circuits) to make their own puzzles. If you include neutral wires, this game could be very educational for learning about electronics and stuff. Or just leave it as a fun little puzzle game with a bunch of puzzles. Thanks for reading my review and suggestions!
Thanks for your comment! You are correct that the circuits wouldn't actually work because there is no current return path anywhere. Similarly, logic gates usually need separate power supplies as well. We just decided to make things simpler to keep puzzles manageable.
The ability to make your own boards is the single most requested feature, but it's also the most complicated to implement, so I can't say right now if we'll be able to add it. If the full game does well, then it's possible we will!
I did a video on this game and it was soooooooo much fun!
Why are you using sissors to cut wires in your thumbnail? Sissors are used to cut thin objects such as paper. You use wire cutters to cut wires. It's much more efficient.
I played this demo, and it is AWESOME.
Hope nothing will ruin development.
Thanks for the support! We are still working on the game and on track to release this quarter.
I personally found this to be a bit too easy...until the last bomb XD
But yeah, I like the concept! Really interested to see where this goes :D
I also made a let's play. Hope it helps!
Yeah it is definitely easier when you are familiar with logic. The full game will also have a mode without the dotted curent lines, which is way harder. In fact it originally didn't have the current lines, but was too hard for most people. :)
Awesome game! Really fun concept, can't wait for the full game. Keep up the great work devs!
This was really really fun I finished all the levels! (you can say i am smart xD )
An absolute "must play" , i can't wait for the finished game!
I liked the demo a lot, but for me its "just" backtracking the "Detonate"-Line and then activate every other swith which is not involved. I would like to have it a little bit more complicate/challenging like :
- Defuse the bomb when a pattern on an 4x4 grid matches (like 4X / 4Y inputs)
- Activate the "Defuse"-Leds in a specific order
- Add XOR/XAND/....
This was an absolutely fun game, I don't normally get into puzzler games, but to be honest this was a blast....pun intended! I had buddies in the EOD so it was fun to do this little simulator that I'm sure is nothing like EOD haha but fun nonetheless. Below is a video that I did playing this demo, looking forward to a full release in the near future! :D
I absolutely LOVED this experience! I'm already a huge fan of puzzle games and the idea of disarming a bomb attached to it made it so epic! If you guys come across this game, show some support! Congrats on getting Greenlit! You deserve it!
Great game! Can't wait for more levels.
Really solid game! I'm very intrigued for the full game. Did a playthrough of the demo:
Thanks for the video! I'm curious, did you think that last puzzle was too hard?
Sure thing! Thanks for making such a cool game! I think that last puzzle was perfect in terms of difficulty. When you take a step back and look at it, it makes perfect sense. I thought it was a great way to end it with a challenge. Makes me want to play more to see where it goes from there.
I really like the game. Can't wait for the FULL GAME!
Level 503, hasn't a message like: DEFUSE THE BOMB!
Hey love the game but you misspelled everyone man you wrote everone...
That was really fun. can't wait for the full game.
For a demo, this is pretty damn solid!
Usually, I'm not a logic person, the antithesis of Spock. However, the puzzles on this game are difficult enough to be a challenge, but not enough to make one rage.
The graphics are great, the music and sound effects as well. The controls... well, it's point and click, not much to talk about. The gameplay, as described above, allows enough of a difficulty curve to get the hang of things without hitting a brick wall.
I'm definitely supporting this on Steam Greenlight. I can tell this game is going to go places if it gets in the right hands! Good work, can't wait to see the final product!
This was a lot of fun for a demo - I'll admit to setting a few bombs off intentionally - and I hope you make it on Steam Greenlight - I voted! I'm looking forward to more challenges.
Have to agree with the user that brought up the camera rotating with the mouse - it's a bit too herky-jerky for me.
I did a video, if anyone feels like watching: https://www.youtube.com/watch?v=Tl60m7M34SM
This was fun as hell and left me feeling smart!! (Which I very much like and not that often feel that I am..)
An absolute "must play" and an absolute "must vote" on Steam Greenlight!
Stay Rad Everybody!!
Awesome game go check out my gameplay on it and don't forget to SUBSCRIBE!!!!
A demo version of an interesting single player bomb disarming game that teaches all about circuits and electricity, I hope the developer makes the bombs considerably harder in the later game perhaps combining all the different nodes you learn along the way. Very well made, responsive and has nice graphics.
Thank you! Really glad you liked it! A level maker is definitely the thing people have asked for the most, but it's also the most complicated, so no promises yet! :)
Thank you, and thank you for the video! There are many more elements and combinations coming!
AMAZING Game. It has incredible potential. (Maybe workshop in the future? ;))))))
OMG You're hilarious! Glad you liked the game. Working hard to add more things indeed! :)
I had an immense amount of fun with this, really really great demo I was certainly revved up to get my hands on more bombs.
Thanks for this! Sorry you ran into a couple bugs like the wires not cutting (we're working on it!). I have to say I was pretty happy when you blew yourself up right after bragging about your perfect run! :D
Nice game people! I'm actually surprised that my brain didn't explode after solving this :D I made a video if you want to check:
Wish you the best of luck for the full release, keep up the good work!