Saw this game and knew immediately that it would be amazingly fun. We weren't disappointed! We'll likely be picking this item up on Steam at some point in time because it was so much fun!
Bomb Squad Academy
A downloadable game for Windows, macOS, and Linux
Save the world one wire at a time with Bomb Squad Academy, a puzzle game where you have to defuse bombs under a time constraint.
Analyze the way the electronic boards function and identify how to disable the detonator. Be careful though, cutting the wrong wire or flipping the wrong switch might just trigger the bomb.
Thanks to your support, Bomb Squad Academy has been Greenlit and will be release on Steam and itch.io on March 28th!
As you progress through the game, you will be faced with increasingly challenging circuits that will test your ability to work through logic puzzles quickly. Identify the components, understand the connections and learn what makes the circuit work. Do it fast enough and you might just make it through.
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You know, it’s one of those games that I came into thinking I’d hate it just like every other puzzle game out there. I instead found something smart, with a lot of effort put into it, even if it gave me a bit of a heart attack failing and all.
There’s no way in Hell I’m buying it on Steam, the cancer that is Valve, but I’ll leave you with a recommendation from Kratzen and a three-star review. In my books, that’s as good as a bomb squad simulator can ever get.
Great game, made me panic!
At first I recommend replacing battery model with something which does not look like deattachable. Othervise the graphics is good.
It would be nice to add more IO like XOR (Exclusive OR), NAND (Negated AND) or simple negation. Also something to connect wires would be helpful (I remember a bonb which had 2 cur wires and I was thinking about connecting them but I could not find a way to do so).
It was easy for me to finish it (I expect it to be harder for others) but there was a lot of text which I did not want to read (but keep it there!, only thing I would change is animation speed).
Also recommend you to increase button time because of visualization. Probably add more LEDs into "bombs" (levels) because I think they were only in first few levels (tutorial ones?).
Level Editor would be nice (I expect you planning it).
PS: Do you plan adding different voltage (colors of active wires) to increase difficulty?
very cool game! loved the challenge of defusing a bomb! but damn does it get trickier and trickier! well done on creating this masterpiece!
This game was AWESOME! Very well put together! Can't wait to see what other games you come up with!
Hey Chicos Gran Juego, Aqui Les Dejo Un Pequeño Gameplay Espero Les Guste :D
here are my 2 quick videos on this game. Love it so much! good job!!! cant wait for more levels
Awesome game sad i did not record btw speaking of which follow me on youtube
Hi! This game is a really cool game! I like the concept and would be AWESOME on mobile! I made a couple video on youtube in INDONESIAN! Check it out! TERIMA KASIH!
just letting you know you can still mess with the "bomb" after it explodes and before the timer starts in the " are you ready" screen
You should bring this to the Nintendo Switch. I bought Human Resource Machine and had a lot of fun. I see some similarities.
As an electrical & electronics engineering student about to graduate this game gave me some smiles =) will be sure to get it on steam
I have no idea what's wrong! its a puzzle game but the last level not so hard so people dont rage
There is a bug on puzzle 11 / 14 on the 2nd to last category. You can cut or not cut the wire and it will still "solve" the puzzle.
in the tutorial:
- battery is a voltage source, not a current source. call it a power source if you want to avoid the term "voltage".
- "current flows from circuit to circuit" - should be "component to component".
is the full version coming to itch.io?
Hi pesco! You're absolutely right, and your suggestions are perfect!
The game will definitely be on itch.io, probably in the next week or two. Thanks!
I am eagerly awaiting the Itch.io release. :-)
The gameplay concept is excellent, so interesting.
I don't know how realistic it would be, but it would be amazing if you developed a random/procedurally generated mode, for maximum replayabilty, maybe have each bomb have a seed, so you can share ones you find particularly interesting, just an idea, I know it's a lot easier to spitball ideas than to actuall impliment them.
Like Leafshade said, I LOVE the game. Its just so short. I finished the complete tutorial and last level in about 2-3 hours. If there was a randomly generated mode or like campaign levels that get harder as you go through the ranks, I would play this so much more.
Absolutely brilliant demo, fantastic work, cannot wait for more from you, It's such a minor thing, but I love that the wires cut where you cut them, it just feels so good.
I also love the way you've turned bomb diffusal into a puzzle/logic game.
One of my favorite games on Itch.io.
Thanks @leafshade, very glad you like the game! Only a couple of weeks before the game is released!
I love how this game teaches basic programming logic at the same time as playing a fun puzzle game. We really enjoyed playing this, and we are looking forward to seeing new levels come up. We did AND levels, we did OR levels, what about IF statements as another level?
enjoyed the game ALOT
This game is great, Cant wait for the full version :D
I really enjoyed this game. It was a fun little puzzle experience, and I'm looking forward to the full game. I feel like the tutorial really held your hand, and it didn't leave me having to think critically about the puzzles in the tutorial. I really liked when it introduced the button and just said "here's an new thing. don't blow it up." without telling you how it worked (even though it was pretty obvious). I would love some more complicated components and boards, as some of these, even in the later game, weren't super challenging, and I found myself just speeding through a lot of them. But I am definitely looking forward to where this goes.
Excellent puzzle game. Puzzle mechanics were fun, having countdown timer increased the amount of pressure and suspense. If I had one complaint it would be that the tutorial held your hand a little too much. Would be nice to just be able to solve puzzle and instantly finish tutorial.
this game is really fun!!! wish that there were more difficult levels to play, though i still loved the adventure that was already there.
Had a Blast ... hahaha ... get it ... Looking forward to the full version
Really good experience. Maybe a randomizer would be cool. But i guess that will be in the full game.
Pretty fun game, but I have some complaints. None of the circuits shown in this game are possible because of one simple reason. Since it's obvious that the circuits on the circuite boards and bombs are powered by a simple battery, the circuits shouldn't be able to receive any power if they don't have any NEUTRAL WIRES! That's how the basics of electronics work, and you failed at that in the first tutorial. It's a fun game, obviously meant for an audience who isn't fafmilier with the basics of electronics, but the no neutral wire thing kinda bothered me the entire time I played. Also, of coarse wires are kinda like traces because they ARE traces, at least the shorter ones used in circuits are. On a higher note, I have a suggestion for your game. You could add a custom mode where players could use a bread board (a tool used for making temporary circuits) to make their own puzzles. If you include neutral wires, this game could be very educational for learning about electronics and stuff. Or just leave it as a fun little puzzle game with a bunch of puzzles. Thanks for reading my review and suggestions!
Thanks for your comment! You are correct that the circuits wouldn't actually work because there is no current return path anywhere. Similarly, logic gates usually need separate power supplies as well. We just decided to make things simpler to keep puzzles manageable.
The ability to make your own boards is the single most requested feature, but it's also the most complicated to implement, so I can't say right now if we'll be able to add it. If the full game does well, then it's possible we will!
I did a video on this game and it was soooooooo much fun!
Why are you using sissors to cut wires in your thumbnail? Sissors are used to cut thin objects such as paper. You use wire cutters to cut wires. It's much more efficient.
I played this demo, and it is AWESOME.
Hope nothing will ruin development.
Thanks for the support! We are still working on the game and on track to release this quarter.
I personally found this to be a bit too easy...until the last bomb XD
But yeah, I like the concept! Really interested to see where this goes :D
I also made a let's play. Hope it helps!
Yeah it is definitely easier when you are familiar with logic. The full game will also have a mode without the dotted curent lines, which is way harder. In fact it originally didn't have the current lines, but was too hard for most people. :)
Awesome game! Really fun concept, can't wait for the full game. Keep up the great work devs!
This was really really fun I finished all the levels! (you can say i am smart xD )
An absolute "must play" , i can't wait for the finished game!
I liked the demo a lot, but for me its "just" backtracking the "Detonate"-Line and then activate every other swith which is not involved. I would like to have it a little bit more complicate/challenging like :
- Defuse the bomb when a pattern on an 4x4 grid matches (like 4X / 4Y inputs)
- Activate the "Defuse"-Leds in a specific order
- Add XOR/XAND/....